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Story for Video Games

The course

Take your games to the next level.

This industry training will help you master the story principles behind successful video games, craft memorable protagonists, and learn how to effectively merge story with gameplay.

It has been developed by two leading storytellers from the worlds of film & TV and games, John Yorke and Caroline Marchal. Caroline is the founder of the multi-award-winning video game studio, INTERIOR/NIGHT, which focuses on creating approachable and mature, multiplayer story-driven experiences.

This is a practical course designed for industry professionals looking to create more immersive player experiences and better integrate story into the development process, and for new writers intrigued by the possibilities of interactive stories.

You’ll work in a small group of dedicated writers with an expert tutor. By the end, you’ll have a firm understanding of the key skills game writers and narrative designers need, and a pitch document or story bible for your original game, ready to take onwards.

Meet your course director

John Yorke

John Yorke is widely acknowledged as the UK’s foremost expert on story, and his book Into the Woods is the bestselling book on the subject in the UK. John’s worked on some of the world’s most lucrative, widely viewed and critically acclaimed TV drama, from EastEnders to Shameless, Life on Mars and Wolf Hall.

Meet your course director

Caroline Marchal

Caroline is the Creative Director of multi-award-winning video game studio INTERIOR/NIGHT, based in London. Their debut project is the critically acclaimed 2022 multiplayer drama As Dusk Falls. Before this, Caroline lead the game design team on globally renowned titles such as Heavy Rain and Beyond – Two Souls at Quantic Dream.

In partnership with John Yorke Story

Accessible, industry-focused CPD training and consultancy for professionals at any stage of their career. Online learning led by BAFTA-winning John Yorke, author of bestselling book on story structure Into the Woods.

CPD accreditation

This course has been independently accredited for integrity and quality. It reaches globally recognised CPD standards and benchmarks for active learning that develops professional skills, competence and career aspirations.

How it works

We give you the theory in the form of videos, podcasts, written lectures and reading extracts. In the case of our live workshops, this includes a live online seminar.

You put it into practice by completing the writing assignments.

You share your work with the small group of fellow writers and the teaching team.

Your tutor and fellow learners read your work and give professional-style feedback on your submission. Giving feedback notes helps to build your skills as an editor - a critical part of the writing process.

You reflect on the exercises with the group and share what you’ve learned.

You use what you learned from the feedback and discussions to review your work and improve it.

Things to know

This online CPD training is for anyone who wants to develop their talent in the video game industry and create richer player experiences. It’s suitable if you:

  • Are a game writer or narrative designer looking to build on your skills
  • Are new to the industry and want to develop your portfolio and understand what a development team needs from a writer
  • Are a solo developer or part of a small team looking to develop and secure funding for a game idea
  • Work in other areas of game development and publishing, be it as a designer, producer, programmer or artist etc.
  • Want to learn how to see the underlying framework behind all stories — both in video games and traditional media
  • Can dedicate 10 hours on average per week to the training

Whether you’re looking to develop your portfolio, land a role at a studio, secure funding for a game, or train up your whole team, this professional training will allow you to:

  • Acquire the key technical expertise game writers and narrative designers need
  • Develop essential skills in writing shout-outs, cutscenes, branching narratives and in-game lore documents
  • Gain the narrative skills to better integrate story into the production process, ensure story is heard within a development team, and resolve problems where game design requirements feel at odds with story needs
  • Get to grips with industry tools such as Twine, Ink and Ren’Py
  • Master story structure and have the skills to diagnose and fix story problems
  • Gain greater understanding of industry expectations and processes within development teams
  • Clearly identify and pursue your potential
  • Network with others in the industry, and with the tutor team and special guests

Each course is divided into sessions. These sessions are released one by one (weekly or fortnightly, depending on the course). 

There’s no need to log on at a set time. You can work through the learning materials whenever suits you, day or night, wherever you are in the world. Just complete the assignments and join forum discussions by the session deadline. 

Our teaching method is based on the science of active learning: you read/listen/watch, try out, share and reflect. It’s a social experience – you become part of a small group, feeding back on each other’s writing to build a supportive bunch of readers you trust. Find out more here.

Session 1: The Protagonist and The Player –We start with an in-depth analysis of what a protagonist is, their desire and their relationship to the player. You’ll learn about good characterisation and how the identification process works.

Session 1: The Protagonist and The Player – We start with an in-depth analysis of what a protagonist is, their desire and their relationship to the player. You’ll learn about good characterisation and how the identification process works in interactive storytelling, and begin to develop the narrative foundations of your original game.

Session 2: Key Elements of Story – In addition to a protagonist and a desire, every story needs a compelling antagonist, an inciting incident, a journey, a crisis, a climax and a resolution. We’ll analyse all these elements in detail and how they work in games, looking at the best games out there today.

Session 3: Understanding Story Structure – We’ll focus on the ten questions you need to ask to make sure your story isn’t broken, and how you can structure it in three and five acts. By the end of the session, you’ll be able to deconstruct any story and will have mapped your game idea to a concise (but flexible!) act structure.

Session 4: Merging Story and Gameplay – The key challenge in game writing is to make story and gameplay work together. For this, you need to know your verbs, understand agency, choice, pacing and much more. You’ll lay out verbs and a roadmap of change in a macro design chart for your game, a hugely beneficial document to the development process.

Session 5: Storytelling Tips – How you tell your interactive story is as important as what the story is. A great story told badly is worse than an okay story told elegantly. You’ll learn 15 essential tips on how to perfect your storytelling, from mastering your hero’s journey to subverting expectations and delivering exposition effectively. Find out how to appeal to your audience and keep them gripped to the very end. You’ll have a one-to-one call with your tutor to discuss your professional goals in taking the course.

Session 6: Writing in a Development Team – Learn what a development team needs from a writer — how you can contribute to, improve and make an impact on the quality of the final experience. We’ll also delve into the many ‘artefacts’ that a games writer actually produces in their day to day work (from shout-outs and in-world lore to cutscenes) and you can get to grips with industry tools such as Twine, Ren’Py and Ink.

Session 7: Documenting the Vision – In this final two-week session, you’ll develop an industry-standard story bible or a pitch document for your game. The choice will depend on your professional goals, whether it’s developing your portfolio, landing a role at a studio, securing funding for a game, or mastering the art of boiling down a nebulous concept into a few pages.

You’ll then discuss your next steps into the industry, with advice from our team at whatever stage you are at.

Join our alumni

After your course, you can join our online alumni community where you’ll meet our growing network of past students. You’ll be able to.

  • Rejoin your classmates in a private forum
  • Continue to access an archived version of your course materials
  • Meet alumni from other courses and share work for feedback
  • Join discussions about games writing, script editing and the industry
  • Attend live chats with guest writers and industry folk

Mentoring and one-to-one feedback

The John Yorke Story tutor team offer mentoring, script reads and reports. We are happy to quote by job or script, or to arrange a longer mentoring scheme as you work on a specific story idea. We’ll create a package to suit you, so for more information please email [email protected]

Taking things further

If you’d like to take another John Yorke Story course, we’ll give you a discount. Please get in touch for more details.

Women in Games Bursary

The games industry needs more women and we’re committed to helping encourage more female talent on the scene.

The bursary covers 25% of the regular course price and is available to one female applicant for each iteration of this course. To apply, email John Yorke Story and tell the team how you’d benefit.

As this counts as CPD training, you may also be able to get funding from your employer to do it. See here for all John Yorke Story’s latest bursary and funding opportunities.

The team

Meet your course team

John Yorke

Narrative expert

John Yorke is widely acknowledged as the UK’s foremost expert on story, and his book Into the Woods is the bestselling book on the subject in the UK. John’s worked on some of the world’s most lucrative, widely viewed and critically acclaimed TV drama, from EastEnders to Shameless, Life on Mars and Wolf Hall.

More about John Yorke

Caroline Marchal

CEO of Narrative Games Studio

Caroline is the Creative Director of multi-award-winning video game studio INTERIOR/NIGHT, based in London. Their debut project is the critically acclaimed 2022 multiplayer drama As Dusk Falls. Before this, Caroline lead the game design team on globally renowned titles such as Heavy Rain and Beyond – Two Souls at Quantic Dream.

More about Caroline Marchal

Stuart Maine

Game Designer

Stuart has been a video game designer for 26 years, working across console, PC and mobile platforms, and was one of the founders of Well Played Games, where he still works as Principal Designer. He’s also written the scripts for many games, including new and established IP (Transformers, SpongeBob Squarepants, Warhammer, etc). His book I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992 – 2002, will be published in late 2022 by Bitmap Books.

 

More about Stuart Maine

Chay Collins

Moderator

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