Session 1: The Protagonist and The Player –We start with an in-depth analysis of what a protagonist is, their desire and their relationship to the player. You’ll learn about good characterisation and how the identification process works.
Session 2: Key Elements of Story – In addition to a protagonist and a desire, every story needs an antagonist, an inciting incident, a journey, a crisis, a climax and a resolution. We’ll analyse all these elements in detail and how they work in games. At the end of this session you’ll have the chance to ask John your questions.
Session 3: Understanding Story Structure – We’ll focus on the ten questions you need to ask to make sure your story isn’t broken, and how you can structure it in three and five acts. By the end of the session, you’ll be able to deconstruct any story.
Session 4: Merging Story and Gameplay –The key challenge in game writing is to make story and gameplay work together. For this, you need to know your verbs, understand agency, choice, pacing and much more. At the end of this session you’ll have the chance to ask Caroline your questions.
Session 5: Storytelling Tips for Games –How you tell your story is as important as what the story is. A great story told badly is worse than an okay story told elegantly. Find out how to perfect your storytelling with 15 essential tips.
Session 6: Writing in a Development Team – In this final session you’ll learn what a development team needs from a writer — how you can contribute to, improve and make an impact on the quality of the final experience. This session will last two weeks.
At the end of the course you’ll use what you’ve learned to write a treatment for your own game story idea, which you can submit to receive written feedback notes from your tutors.